3D virtual reality technology to help wearable icing on the cake - ETD No. 15

After the CES2015 Consumer Electronics Show, the smart wearable device boom continued, and the IoT industry is gaining momentum, and wearable devices have been pushed to the forefront and become the focus of attention. On January 24th, 2015, Electronic E-Friends Network held the "ETD 16th Wearable Technology Salon" event. The participants were composed of Shenzhen terminal manufacturers, wearable device entrepreneurs, development engineers, e-commerce, etc., and they were smart wearable. The topics of equipment development, market application, market demand, future trends, and technology applications were discussed in depth.

3D virtual reality technology to help smart wearable icing on the cake - ETD No. 15

Correctly view the difference between screen and no screen of wearable devices

In fact, some people have questioned the presence or absence of screens on wearable devices. According to the survey, most consumers do not continue to use them after purchasing wearable devices. Among them, hardware facilities account for important factors, and most people display them on wearable devices. The question raises the demand. Should the wearable device have a good screen or no screen? Mr. Wu Dawei of Pinsi Technology pointed out that “the future of wearable devices will be developed in the future. Nowadays, wearable devices need to have screens, which will undoubtedly increase the difficulty of development, and require higher precision in products and processes, thus leading to wearable screens. The market price is higher, and the advantage brought by the screen of the wearable device can not be ignored. It can greatly increase the interaction between the product and the user, and the data is more convenient, and can greatly improve the viscosity of the user. Functionally, there are more options."

3D virtual reality technology to help smart wearable icing on the cake - ETD No. 15

In this regard, some people have proposed the concept of screenless interaction. Nowadays, the development of technology, people are not lack of visual impact, too many screens will make people feel bored, if you use vibration prompts, language prompts, voice control, let users get The corresponding information can also greatly improve the user's stickiness, which is equivalent to carrying a small robot with sound, reminding you of your health index and various data at any time. Mr. Wu pointed out that "adding language control functions to screenless wearable devices." Undoubtedly, it has increased the difficulty. First, we must consider the cost increase. If the price is too high, it is a challenge for consumers. Secondly, the wearable device function is still relatively simple, and the use of language control is overkill. With a single language control, we can replace it with a few buttons, and why bother to test the accuracy of speech recognition?"

Virtual reality technology to create wearable "3D screen" applications

Visual enjoyment is also an important part of people's lives. Games, movies, videos, etc. are all out of the visual experience. Since the immersive virtual reality technology company Oculus Rift was acquired by Facebook for $2 billion, virtual reality technology has once again attracted people's attention.

Virtual reality technology has received a lot of attention in the 1990s, but it has not been popularized due to cost and price, and its application has only been limited to special areas. In recent years, the application of virtual reality technology in wearable devices has once again received unprecedented attention from people all over the world. The emergence of 3D virtual reality helmets has undoubtedly allowed us to “enter” the virtual world and bring the visual shock and body shown in the past. The immersive experience has revolutionized human vision.

The virtual world that demonstrates virtual reality through technology is not complicated. It is mainly three points. The first is tracking, the second is change, and finally the psychological acceptance. Only when three points are met can the virtual world be established and integrated into the participants. In combination with virtual devices, virtual reality technology can be realized.

3D virtual reality technology to help smart wearable icing on the cake - ETD No. 15

At the "ETD 16th Wearable Technology Salon", Mr. Qin Kai, the public relations manager of Shenzhen Virtual Reality Technology Co., Ltd. made an analysis on the wearable virtual reality helmet market, clearly stating that "technology is constantly developing and people are experiencing visual experience." It is also constantly improving. From film movies to TVs to mobile phones to projection technology to 3D technology, it can be seen that virtual reality technology is the trend of the times, and wearable virtual reality helmets are also highly valued in the game market. With the advent of 3D games, Players are increasingly looking forward to the impact of the game screen world experience, and the game market output in 2014 has reached $ 19.3 billion = Microsoft's full year sales in 2014. The number of game users reached 150 million = 5 of Canada's total population Double, visible 3D virtual reality helmet is also promising in the game market."

The "Three Glasses" immersive virtual reality helmet attracted the attention of many listeners, and the live experience, the response is strong. It is reported that “Three Glasses” is the first “Immersive Virtual Reality Helmet” in Asia. It is produced by Foxconn. From the production of each component to the final molding, it has experienced thousands of choices and strict standards. The product has full quality assurance.

The audience found in the live experience that compared to the same type of products, Three Glasses looks much thinner. This virtual reality device with a resolution of 1080*1920 weighs only 280 grams and does not have excessive load when used. Feeling, wearing it on the head is quite comfortable.

3D virtual reality technology to help smart wearable icing on the cake - ETD No. 15

Three Glasses is easy to use and easy to use. It is suitable for all kinds of user experience. The built-in sensor can track the head movement 360 degrees in all directions, the visual range is up to 125°, and the user can achieve the immersive effect in real-time 3D scene experience.

Online topic circle: [group] (more original elite speech PPT and technical information waiting for you to download)

Experts face to face: [E said E words] (in time to answer the doubts in the heart)

Recommended activities for related activities: Wearable Product Design Technology Seminar

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