Five major trends in mobile VR applications predict how VR will lead a new trend?

From the current trend, 2016 can be said to have opened the era of VR applications for smartphones. Google Cardboard and Samsung Gear VR are on the market and are beginning to be widely marketed. But to be honest, we are still in the early stages of this technology, and many of the content and ideas are not mature. Below we will discuss with you how mobile VR will lead a new trend.

Prediction 1: VR mobile will become the most widely used form of virtual reality

Mobile VR has great potential because it is easy to use, low cost and portability. Because the first prediction here is that mobile VR will become the main form of future virtual reality applications.

Now we have basically had one mobile phone, and some people even have two three or more. So if we want to use VR at this time, just add a low-cost hardware and then plug in a VR software function in the phone. Google Cardboard prices are as low as almost free, and the Gear VR is priced at just $99, making it easy for consumers who already have compatible phones (usually priced at around $500) to make impulsive purchases between the two. This is much cheaper than buying an Oculus Rift ($599) or HTC Vive ($799) separately, and there is no need to purchase additional PC PCs ($1,000-$1,500) that meet the operating standards. Sony PlayStaTIon VR may be cheaper than the above options, but we need to purchase a PlaystaTIon4 ($350) as a support. Even at lower cost, mobile VR is still cheaper than the experience on any other platform.

So far, Apple has not entered the market in several larger mobile phone manufacturers, but has said that they are considering the space for development.

Prediction 2: Airports and aircraft will be the first battlefield for mobile VR experience

Nowadays, the experience on the plane is getting more and more high-end, and the choice of passengers in the flight and the airport is from listening to music to playing laptops to sliding tablets. Mobile VR will provide passengers with a more experience option. A virtual VR screen is larger than the display on the back of a tablet or seat, and not as bulky as a laptop or tablet. Users can experience the comfort of watching a performance in their living room or movie theater. sense.

Moreover, from the perspective of capital, the airport also has sufficient financial resources to support this large-scale landing application, which can better maintain and sustain the operation and operation of this new technology.

Prediction 3: Mainstream mobile app developers will create a VR model to adapt to existing applications instead of recreating a dedicated new VR app

If you follow the current development trend, then there will be more types and brands of mobile virtual reality appear in a few years. In view of this, it is more convenient to create a VR mode to adapt to an existing application than to recreate a bunch of VR applications. After all, the various applications of the mobile side have accumulated a lot of teenagers, and VR has only begun to take the lead in the past two years. It can be a daunting task to squeeze pure VR applications into traditional applications in a short period of time. It's better to let developers add VR mode to existing mobile apps, which can be triggered when the phone is plugged into the HMD. The advantages of doing this are:

You can update your existing Cheng Xun to use VR instead of downloading new apps.

Existing push notification channels and permissions will continue to work

Provide a better user experience because only about one application is needed

User information on major social platforms will not be lost

Wait for more

Prediction 4: The biggest mobile VR game maker is not necessarily the largest mobile game company

Just as the largest mobile company is not necessarily the largest social gaming company, in the mobile VR part, the design and execution calendar is brand new. Some VR-centric companies will stand out and succeed, while small teams will focus more on experimentation and relying on the advantages of early development platforms to produce 3A-quality content.

Some common popular mobile games (such as angry birds, cartoon farms, etc.) are started by the first mobile companies, and then iterated and constantly tried, and finally became popular. The angry bird was released two years after Apple's listing, and the cartoon farm was five years later.

Because VR has unique design challenges, it is possible to have the same trial period before the winner of the mobile VR game.

Prediction 5: Position and gesture tracking will be applied to VR

In fact, this is not a big prediction. At present, Oculus CTO John Carmack has confirmed this technology.

Mobile VR location tracking is important because it allows developers to create a new head-based motion-based experience. It is similar to the iPhone's support for adding GPS, and is made possible through a new set of mapping-based applications.

Through this measure, gesture tracking will be even more exciting. When users have the ability to interact with the virtual world through their own hands, a whole new set of applications will be possible. Applications such as TIlt Brush or VR DJ'ing expand the possibilities of VR. This tracking is also a combination of mobile VR and the camera of the mobile phone in order to finally form a mobile-based AR. Google's Tango project is trying to do this. Gesture tracking interacts with VR, which is a more intuitive way, and it takes a long way to create a user's presence.

Leap MoTIon and other gesture tracking hardware are quite compact and can be integrated into the mobile VR header to enable this technology. Although no company has officially released yet, all signs indicate that this technology will eventually emerge in the future.

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